![]() This would eventually lead to the formation of the ostensibly independent mercenary group Snord's Irregulars. Noteworthy subunits of Wolf's Dragoons include their elite Black Widow Company, their powerful Zeta Battalion of assault 'Mechs, and the special forces of the Seventh Kommando.Įn route to the Inner Sphere, Jaime Wolf decided to create a secondary mission of finding and examining lost Star League caches. ![]() The Dragoons also had Hephaestus Station, a (mobile) space station with a BattleMech assembly line for the Dragoons' exclusive ARC-2W variant of the Archer.īefore entering the Inner Sphere proper, the Dragoons created a supply cache in the Bristol system in the periphery where they left behind some of their more advanced equipment, including six WarShips. ![]() They were equipped with what the Clans erroneously believed to be an average lineup of outdated BattleMechs, supposed to make them appear wholly inconspicuous: Five regiments of 'Mechs, including designs that were either essentially extinct in the Inner Sphere (such as the Flea, Falcon, and Hoplite) or had never before been seen there (such as the Imp and the Annihilator), complemented with likewise extraordinary support units, DropShips, and JumpShips. This training was backed up by Star League records and holographic video provided by advisers from Clan Goliath Scorpion, who would also send their elite Heartvenom Cluster for purposes of instructing through mock battles against the Wolf warriors. Clan Wolf also provided special training for the fledgling unit to mask their origins. The unit's personnel was largely recruited from freeborn volunteers, mostly from Clan Wolf, and only a relatively few trueborn Clan warriors. Clan Wolf Khan Kerlin Ward, who suggested what would come to be known as the Dragoon Compromise, placed the mission under the command of the freeborn brothers Jaime Wolf and Joshua Wolf, who named the unit Wolf's Dragoons. Their work would last for well over two decades and would assist preparations for the planned conquest and reestablishment of the Star League by the Clans. They were initially of Clan origins, but have since integrated both Clan and Inner Sphere traditions and personnel and established themselves as a power in the Inner Sphere.įollowing the suggestion to vote for an invasion of the Inner Sphere by Khan Nadia Winson of Clan Ghost Bear in the year 3000, Clan politicking between the Crusader Clans and the Warden Clans created a unit that was to be sent back to the Successor States on a long-term mission to reconnoiter them, all the while posing as a mercenary unit. ![]() They are arguably the most famous mercenary unit ever, considered to embody the ideals of honor, professionalism, and integrity that less scrupulous members of the mercenary trade are sometimes portrayed as lacking. Wolf's Dragoons is a name that is synonymous with the best traditions of the mercenary profession operating within the Inner Sphere. ![]() Once this title clears the Moratorium period, or if it already has, please consider revisiting this article and updating it with the new material, removing this tag once all information has been added. This article needs to be updated with material from Combat Manual: Mercenaries, Era Report: 3052, Field Manual: 3145, Historical Turning Points: Misery, Operational Turning Points: Death to Mercenaries, Operational Turning Points: Falcon Incursion, Era Report: 3145, Technical Readout: 3145 Draconis Combine, Embers of War, Cranston Snord's Irregulars (scenario pack), Empire Alone. ![]()
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